Being able to pull infinite minerals out of every single planet is less useful when you also need someone to refine it, where as non-gestalts cover a lot of their mineral and energy income with megastructures. Hive Mind Ideas. 141. Without me they are a bunch or disparate limbs flailing against each other. After i get genetic mastery and conquered a bigger civ with 160 pop gene modified them to nerve stampled, agrarian, delicius and nomadic. Add the -15% from aesthetic to it and you wont need any maintenance drone jobs on most worlds (as long as you have a fully upgraded Sensorium. Subspace Ephasis is awesome. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. Why hive-minds produce so much less unity than regular empires? Even if we forgot about ecumenopolises (but we don't), regular empires still produces more unity, and when empire gets bigger, the unity production also gets bigger, and all due to factions. Primary one is amenities shortages, due to low amenities per job. In this Stellaris guide video featuring @KomradTruck we will break down the Progen. I've been playing as a Hive Mind since 1. You have to care about much less (easier to keep them happy, no need to produce consumer goods), can focus more on the basic stuff, everything feels easier and both are quite frankly easy to become completely op with when choosing the right build,. They are not the all-or-nothing type from before, but they still leave a surplus of those. Any trait, tech, tradition or civic that improves amenities is the best thing you can get because it frees up so many workers! Bonus points, your capital buildings produce synapse drones, enough to satisfy the need for amenities for some time. So it might be that e. Parallel growth is almost always worth it unless your species is over-saturated already. Start a hive mind game with tree of life (likely best origin for hive) and not only do you start with 33 population, you also get up to 8. Yes ideally you keep the amenities (or its equivalent) at +0/+1, as any higher will not give your hivemind pops any happiness. Brain Drones now cost 3 energy and 3 food (or minerals, lithoid) instead of 6 minerals, akin to synapse drones. ; About Stellaris Wiki; Mobile viewA couple of ideas that come to mind are an infectious agent being spread to the major nodes of the hive to rewrite it to the paragons design or a psychic individual joining themselves to the hive under false pretenses with the intention of forcing the hive to their design once the link is established. ago. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. They cannot migrate, don't have trade, don't have ethics for reliable diplomacy. Really really bad. Nets me +10 lifespan, +30% growth (but -25% assembly), a whopping +35% amenities, -10% housing, and +50% habitability. 25 unity/pop, which will help a lot for hives. I want to build a hive mind that can make some alliances if it chooses to do so but that has a population that grows extremely fast in numbers. Then hive minds also don't have to deal with happiness and as a result are far less concerned about low habitability. Man, the Hive Minds can use a big overhaul. Stellaris > General Discussions > Topic Details. Having just finished a run using a Progenitor Hive, I have a few thoughts. Ultimately hive minds are just underbudget though. Jump to latest Follow Reply. I specifically tried to give hive minds a niche, which doesn't mean everything is easier. Standard empires don't even need the district allocation bonus since they require fewer basic resources than hive minds do and can get by just fine with the natural planetary allocations. AKA using caretakers to play Optimus Prime: The faction. The Stellaris hive mind is a gestalt consciousness though. Comparatively, for a normal empire it's very easy to find yourself short of amenities on a world, and need to go build a city for the building slot than a holotheater for the amenities in order to solve the issue. ; About Stellaris Wiki; Mobile viewI always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. Hive mind civics are notoriously bland, but I do like Natural Neural Network because of the extra research option. I'm sure it's much better for an organic hive mind. Whats the best build for this?. Hive minds are only really strong at the very start of the game. Lets break down the civics available to Hive Mind empires in Stellaris. Which, like all other genocidal civics, is top tier. Besides, when you complete the synthetic ascension perk you still have normal, organic, ethics. They also live longer than the average organic. It is available only if have the Utopia DLC for the biological empire or "Synthetic Dawn" if you want a machine one: Then on the right, under "Authority" you can select are you a machine or biological hive mind. . Yeah, even when you initially colonize as a Machine Empire or Hive Mind sometimes your stability is as low as 6% IME while you're waiting on the initial maintenance drones to do their thing (in my case; because my devouring swarm is repugnant. It takes 4 unemployed drones to produce the ~same research as 1 brain drone (actually more on social), but that brain drone also creates a net -6. It is in the Ethics circle - the icon in the exact middle. Now the question is, on which kind of planets would I boost amenities with either 1. With cyborgs its just 1/8. "Jewbacca1991 • 3 yr. Ascetic. First we don't need residental districts. Consumer Goods would be art, jewelry, video games, etc. 79 which is only a 5. 5 to 7 mineral drag whereas these 4 unemployed drones end up +2 net minerals. . Before, I could use Holotheaters to get +10 amenities per entertainer job. (planet deviancy)% + (surplus amenities)% each (although as others have pointed out hives minds might not actually need that). #? May 3, 2021. On top of that, Hive Minds, with their housing buildings, get 50% more housing per building slot than Machine Worlds (12 with an Expanded Warren compared to 8 with an. MozarteanChaos Apr 14, 2020 @. Irrassian isn't even bad for hive minds though. In that the 2nd is an abstract concept that doesn't necessarily have any relationship whatsoever with the first. Hive mind Adviser. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. Unless you really need that +1 to RA and have some tech rush plans then I'd swap it. IIRC Hive Minds can also take the One Vision Ascension Perk. As they stand at the moment, Hive Minds are pretty dry in terms of content. Machine empires are a different story, but the biological Hive Minds are kinda bad. Reply Snorkle25. All you need to do is play defense for a few decades, get a few economy booster techs, get some robot assemblies to supplement your pop growth, and you'll quickly start closing that gap. The existing Hive Mind and Machine Empire traits would need to be modified so that some ethic combinations do not cause a balance issue. Give hive mind a single faction for the hive mind, even with an approval rating of 50%. 8 free (compared to 20. Rapid expansion and overwhelming force is the name of the gameHive minded lithoids don't get increased average lifespans - and you'd actually be more likely to have a leader die early on you as lithoid. ago. That helps when I'm trying to get to Evolutionary Mastery techs faster. Hive mind scientist are quite bad in comparison before you can subjugate people Their civics are mostly bad. Most of 'bad' human sentiment, like predatory sentiment, jealousy, anger, desire, has to do with the fact that the human mind exists in a world of conflict over resources with other life-forms. Machine Empires do not have to worry about producing food or consumer goods, they do not have to keep their pops happy, they get +1 pop when colonizing from the get go, they do not have to deal with factions, they have an easy time with ameneties, their leaders are immortal due to being machines, they can colonize all worlds right away due to the +200% habitability they get and they get. Now that would be 667 consumer goods for one additional pop. The natural neural network civic gives you science from unemployed, but this unemployed do not need goods like utopia run empires. A singular mind, a or entity, spread out over many bodies. 75 empire size. 79 which is only a 5. Once you get that, massive livestock populations no longer directly influence stability. That's not to say Hive Worlds are bad, it's still a top-tier perk and well-suited to the needs of a Hive Mind empire, but it is pretty expensive and takes. 0. 2: 5 amenities -> 4 amenities. It will create some Maintenance Drone jobs & they will produce amenities. They turn into cyborgs. Hiveminds are really inefficient in producing amenities. You generally build hive districts if you need more housing, and sometimes if you are low on amenities. When I look at what is the most viable in the game, I primarily look at how efficient every available tool to. Ascetics is also a very good Empire civic you want to use next time if not going random as that reduces the amenities needed by 15%. There is also a building similar to the luxury residence. Hive minds need more flavor as they are currently lacking compared to machines and other empires. "I would definitely like a more individualistic hivemind as it would be great for role play. I provide them a goal, a vision, a direction. 3 or something. Oct 29, 2021 @ 8:28pm. This page was last edited on 13 April 2017, at 11:37. Through Rogue servitor struggle a lot less, due to bio-trophy happiness greatly increasing your stability. Sort of like a cross between faction unity and trade value. given that you can easily get to 80+ pops by 2230 as a regular empire with overtuned, i. If you're finding it hard at first, take species picks that reduce amenities usage; hive minds need 1/4 drones assigned to maintenance, so knocking that down. " I don't think it's innappropriate for a single unifying force to occur in a hive mind made up from billions and billions of dronesBut this ignores that hive minds experience deviancy, hive mind planets have stability, and hive minds can even have planetary revolts which form new hive minds. First 50 years Sensorium Sites will provide you with all the amenities you need as well as balls to the walls awesome amounts of unity. Ratio speaking. Hive Mind players, how do you deal with Amenities? I always pick up the Synchronicity tradition tree with the one that gives Synaptic Drones Amenities. For simplicity sake. I have not tried necrophage hive minds myself yet, but since hive minds can not share planets with other species, I would guess this combination requires a very aggressive playstyle to keep your pops growing. 4 Your colonies start with negative amenities almost right off the bat (leading to reduced stability and production) and you. 100% habitability. Lets look at all of the standard civics available to hive mind and machine empires in Stellar. Of all my vassals, they seemed the most relaxed with their situation and never had any loyalty problems. Devouring Swarm is good, but thats it. Due to the number of great edicts that exist now, Executive Vigor is a solid option. 0 unless otherwise noted. So as my title implies, I want to know how Hiveminds are doing right now, I used to play MEs pre 2. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. RadiantFleet • 2 yr. They don't need commodity ( The orange resources ) This benefit is completely offset by the higher upkeep on their researcher, which costs a whopping 6 minerals per month. Lets look at the crazy pop assembly availble to hive mind empires! Join me in my first Stellaris multiplayer in the new patch, as. An Illithid community is a bunch of individuals ruled by a ruler that happens to be a small hive-mind with only one body. A normal empire has to unlock the other three slots and I think the sixth slot is gated behind tech IIRC. Another one I had a lot of fun with was lithoid calamitous birth hive mind terrovoure. One vision is really good to start with for similar reasons, so good choice there. Adaptability is useful as 10% more is a +5% growth +5% job production. Hives, as organic pops, suffer all habitability penalties. 1. Also gestalts dont need amenities at all, they are gestalt consciousness, and even semi-individual gestalt society dont need so many entertainers (maintenance drones) to funcion, one drone know how to cure others, and everyone knows that. Which, like all other genocidal civics, is top tier. 49 to 5. #1. Also the Ascetic Civic we will take reduces pop amenity usage. Ascetic is just a great pick up overall +15% amenities takes care of a big weakness, and the 5% habitability is a good 2. That gives 334 and 134 months per additional pop or one pop every 27. Amenities. 3 years for a clinic to break even and 111. 75/100. Fungalloid hive minds get amenities from their unity buildings. Charismatic, Aesthetic, those are very much god tier for amenities. In the context of machines, amenities do not. Finally Mercantile is necessary if you want to do a trade-focus approach since Merchants are the only good trade job and you need the Mercantile tradition to get them. Due to this I find it rather restrictive that we can't make a proper psionic hive species, but rather we're forced down the biological ascension path. My capital keeps going into unrest because my robots lack amenities. Big cyberpunk fan, but i dont like cyborg hive minds. ago. The Parasitic ones use pops from other empires to grow more native pops. DO NOT build them up. You're still a Hive Mind -your pops don't use consumer goods and don't feel happiness- but you can have non-hive-minded pops and appear as a non-hive-mind for other empires (at least for a while). Ringworlds get really stupid for hive minds as a maximized segment costs a total of 6. Hive-minds have a bonus to pop growth. r/Stellaris • We need more uniquely bizzare pre-FLT planets and/or parallel Earth types to meaningfully inreact with. A lack of amenities negatively affects your stability. Purple workers rights ones at the end give reduced empire sprawl from pops, reduced housing needs, and stability—not to mention the edict. Stellaris Real-time strategy Strategy video game Gaming. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. Share. Randh0m • 2 yr. Two Calculators need 8 Energy, meaning 1 Tech-Drone, and 1 Maintenance Drone: 4 pops. So hive minds usually fall behind in tech to. Both those building stay up until the planet is close to full, then they get changed to a different facility that I need . And last but not least: Hiveminds have terrible civics. The usual away around low-habitability. hive minds don't have bureacrats or admin buildings. The game hive minds use an advanced form of. The +20% Bio Research can help you get trough the research faster. Hive minds struggle with habitability, and this civic is a great way to shore up that weakness. Their bio trophies are happy though). However, Maintenance Drones are insanely inefficient for generating Amenities in a Machine Empire, while Hive Minds can mitigate that to a large degree with Spawning Drones, Ascetic, and one of the Synchronicity traditions. Maintenance Drones produce amenities, so yes. Hiveminds are really inefficient in producing amenities. Share. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. This misses a huge part of Stellaris Hive Minds: Deviancy. . But you are right that this would be a way around it. If they are hive pops of another empire, they can be used in jobs. I recommend checking out his suggestion. Consumer goods have a similar issue; generally you only need as many consumer goods as you need, and excess does very little. The are a single mind gestalt consciousness. as the title says, I need some in-depth tips on how to play a necrophage – hive mind faction (non-lithoid, with catalytic processing). So in this case, where you need 20 more research per 100 size, and each researcher produces 4 research, you need 20/4 = 5 more researchers per 100 increase in empire size. The most you can do, if you go genetic. Hiveminds Synapse drones produce their. Look at Traditions. Each unemployed pop has a base 5% chance each month to automatically move to a different planet that has available jobs and housing for the pop to take. The latter makes more sense, but there isn't in-game evidence for it. Using Hive Warrens in combo with Ascetic reduces the need for jobs that produce amenities. One world for a ship building facility. With almost no buildings I struggle to keep hive minds amenities up and crime down and that was already tough when pops got up before. spudwalt Voidborne • 2 yr. Then you will need to. And gives 0. TL;DR: Necrophage Hive Mind should defensive crouch the first 30-40 years to build a dominant starbase economy before taking the offense powered by catalytic converter. R5: Got one of the new terraforming events as a hivemind that added this modifier, which happened to be on a size 25 planet, praise be to rng. Machine Intelligences have a better selection than Hive Minds do. Mar 28, 2022. Also it's easy to miss but those nodes don't count towards the leader cap. 33 pop_growth_speed. . While I might be wrong, my estimation for base CG output (no tech/modifiers, decent conditions) was at 0. A hive planet, a mining world, and a fortress world at least. 16 votes, 20 comments. 75 housing while livestock/domestics take up 0. Foundry for alloy (the one thing you can use). Industrial (consumer goods. 8CG per pop in production chain (didn't factor in base trade, IIRC) - you can go off that and compare to. They also don't use the happiness mechanic (except Rogue Servitors. your machine pops need amenities because for them the amenities are spare parts. And the most important thing: maintenance drones are bad. I'll second emotion emulators being a good pick. 1. 2- Synths are machine hiveminds that live in your empire that only become a civilization. Crypto1. Originally posted by Esoteric Reference: Yeah -30 isn't a big deal. Hive Minds Have a Terrible Time When Trying to Conquer the Galaxy Late Game. 25 unity/pop, which will help a lot for hives. 2 per Job with the Versatility Tradition. The balance against hiveminds is four fold: habitability, amenities, conquest utilization, and unity. Another resource you won't need). In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. I appreciate not wanting to remake a bunch of text or trying to redesign features just around one rather niche ethic. I love how the game started out in 1. This is because lithoid starting age over rides the normal hive mind starting age. CaelReader • Synthetic Evolution • 2 yr. "One Hive. Also, Charismatic or Emotion Emulators only boosts Amenities from 4 to 4. Jump to latest Follow Reply. If I understand the term correctly that means it's not one overmind directing everything, but countless smaller minds acting as one. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. Making sure on math: Gene clinics give a bonus based on base pop growth (3), giving you . Neural Network is a worse technocracy, ascetic is always a must-have due to amenities problem. I would assume this means they lowered the spawn chance for his system. But automation is still rather terrible at this. You could do something neat like all simple organic drones produce 2 amenities, so organic hive minds need to either keep a balance of simple and complex drones or invest in expensive attendant drones. Hive minds have 1 very good civic in devouring swarm. Keep your amenities positive and disable as many maintenance drones as you can. Same with hive mind pops in hive minds. For Hive Minds it's more efficient to actually use the Tech World designation instead of your capital though, because the job upkeep of Brain Drones is exorbitant. Let's all ascend and free our sparks from bodies. Robots can do the work instead of your species in Stellaris, so you should learn how to take advantage of them. Expensive outposts and colony ships. A big nerf on Maintenance jobs. . 100 pops need 100 Amenities. Hive minds have a bunch of inefficiencies baked in that standard empires do not, and the. Also you can use the "city district" to get more maintenance drones. -non-fanatic Pacifists can actually use the subjugation casus belli, but the “real” Pacifist method of conquering is to propose subjugation peacefully, and then later integrate the subject empire. Unfortunately the hive minds in stellaris are very much cold hard logic based where if another empire does things like closed borders, claimed systems or come off as hostile the hive mind will be quick to act and return hostilities. Important because Stellaris is very much a front-loaded game where. Here are the best hive mind civics. "We believe that our constructors were in fact gods" Wormhole FTL. As a hive mind, you're naturally taking biological ascension, and nerve-stapled livestock stop impacting happiness. In the meantime, the Hive Queens mod offers a variety of playstyles that can be pretty cool (basically Xenomorphs, cloning, newly added necrophage, biological ships/buildings, etc), as a hive lover I definitely enjoy that mod, and the mod maker is a SUPER cool dude which seems rare, so much of the Stellaris modding community seems to be. Devouring Swarm Hive Mind with Energy Issues. You also need to own the Utopia DLC. Related Topics. I am a little confused when it comes to robots and amenities. Jump to latest Follow Reply. The whole command structure is. especially before you got traditions to reduce pop usage. A big nerf on Drone edict: 25% pop growth -> 10% pop growth. Discomfort does not bother hive minds that run this civic, and thus they are able to endure many hardships. I do have a cousin who enjoys hive mind (i guess he doesnt mind how inferior those bios are to machines) and he seems to do fine with em. Instead of having unity, ethic attraction and amenities, the perk was different for hive minds. Organic hivemineds are too bad. "Hive Minds generally cannot support non-Hive individuals within their empire except as Livestock, and Necrophage Hive Minds are no different there. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. The primary reason for this request is that with Overlord having added in so much in regards to vassal relations Gestalt Empires face some roadblocks when it comes to dealing with primitive empires. 5% from jobs and natural growth for every point of habitability below 100, but also +1% requirement cost for food and amenity upkeep. Justification: This already will result 0. We have evolved for some level of conflict. Anyways, it's better to take a machine empire if you want to go tech-gestalt because they have Introspective and that's an OP civic. This is a non-issue with normal empires, as they have a lot of amenities producing jobs (further boosted with Pleasure Seekers) and happiness is nearly non-issue with Egalitarians. Now the question is, on which kind of planets would I boost amenities with. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops for amenities by going down the Harmony tradition. ago. Instinctive Synchronization in the Synchronicity tradition gives +2 amenities to Synapse Drones -- Done, but I have to build more synapse buildings everywhere. That is weak for a Hive Mind already, a default empire would top those numbers. 22. Ruler traits are not especially reliable for most conventional empires, and Hive Minds do have an authority bonus-- +25% pop growth speed and -25% empire sprawl-- it's quite a bit better than the normal authority bonuses. If you can't obtain sufficient planets, get the tech and build habs once you no longer have systems to expand to. I understand why the entire galaxy hates a hive mind, and I think it's a good way to balance out some of the more awesome aspects of the. This page was last edited on 11 February 2020, at 18:14. That might sound like a huge effect, but while I don't remember all the details of when I tried playing a Hive Mind last November, I'm playing Rogue Servitors right now, and even fairly developped planets. To compensate, they don't get the +25% growth of a normal hive mind, and have to split their pop growth between cultists and drones (pop assembly always produces drones). There is one exception to this and that is displacement. Taking over primitives and converting them into livestock will decrease the approval rating of any planet with the livestock. That helps when I'm trying to get to Evolutionary Mastery techs faster. Because Evolutionary Mastery is the only ascension for organic hive minds, I'll tack on Natural Sociologists to help me research those techs faster. Seems weird for a design supposed to be not afflicted by happiness but in need of amenities nevertheless due to maintaining (somehow) stability. 20. I don't recall how many hive districts it took, definitely less than 5, maybe 0, I'm sure someone could do the math on the minimum. Well, as a hive mind I managed to get 300-some pops on to Fen Habbanis, with no deviancy left and sufficient amenities. None. #14. Progenitor Hive Minds are more akin to ants or bees - a family that tends to operate in a unison seemingly unachievable by normal organics, with some form of central control. Part 1: The Dynamics, They Are a Changin'. Toutes les marques commerciales sont la propriété de leurs titulaires aux États-Unis et dans d'autres pays. I recommend checking out his suggestion. So 18ish miner jobs at about 6 each. Report. Greetings. Important because Stellaris is very much a front-loaded game where. Build enough to keep food positive, and should you need more, because of growth, then you build more, and not before. Pikmin_Hut_Employee • 2 yr. Methone. The goal would be spread to as many planets asap, then after growing pops for a while, swap out. 5 more amenities and add <3 more to empire size and <3 more deviancy. In a sense you are technically correct that hive minds might need to build more maintenance depots, but this is not going to cripple your output of anything. And at 300 size, you need 240 research per month to research that tech in 10 months. It could also have other flavor differences, like some buildings having different names and some aspects simply. Honestly I would suggest people simply just make 9 different sub-species and not even use adaptable at all but there was a earlier poster who didn't want to do that and why I suggested just go with the 3 different biomes atleast. Even at the start when more % matters Hive minds can start with +83% compared to +93% with fast breeders you bring your growth from 5. Hive minds seem to use largely organic tech, you can't research robot techs and thus can't synthetically ascend I suspect psionic development takes a level of introspection, seeking answers beyond the senses, and (for lack of a better word) 'faith' that hive minds (being so grounded in the physical and biological) just are not able to achieve. You basically only need farmers, and they produce you Amenities, Energy and Consumer Goods and you wont need Minerals either as you get enough from Mining Stations alone. This generally means it takes longer to get up and going, but once you do get going, your population advantage puts you ahead. Look at Traditions. Do yourself a favour and simply compare Machine empire and Hivemind start. etc. That bonus resources from pops isnt useful at start, pick it up when you reach dna resesrch/ascensión perk, try to stay at war and devour enemies planets, it helps with your lack of pop growth, the desicion devour planet isnt a toggleable, so reneame the conquered planets and keep an eye on em to make the desicion again, and remember to remove all. Advice for Hive Mind? I’m playing a Hive Mind for the first time, and I find myself micromanaging the economy way more than I normally do. While amenities are a large COST, they are not a large ISSUE. Hive minds have always felt boxed into a minor villain role, while simultaneously removing several mechanics that make empires interesting without replacing them with an equivolent. They're able to explode into the galaxy very quickly and establish a. I provide them a goal, a vision, a direction. The list of civics for Hive Minds is rather short, and the list of good/interesting ones is even shorter. Prioritize Energy Production: As a Machine Empire, your main resource is energy. Just use. Ascetic mitigates your needs by reducing amenity usage. Fluffy-Tanuki • Agrarian Idyll • 10 mo. Which gets smaller the more techs/traditions you research. The usual away around low-habitability. It's so you have a type of empire that doesn't need to deal with the hassle of factions and consumer goods, and while they are incredibly underdeveloped (and boring if unmodded) as they were a part of the first DLC ever made, they do have one feature that even Machine Empires don't have and that is not needing to employ maintenance pops. Synapse. 0 unless otherwise noted. You will basically never run out of maintenance drone job positions. In actuality no new minds beyond the initial founders ever join the gestalt consciousness of the elder brain, according to the 2e Illithiad. We have evolved for some level of conflict. Sorted by: 5. How would a hive mind pre-ftl species co-exist with an empire? It's an interesting ethical point of 'do you let the ascend and become a vassal' or 'do you invade them and expunge them'. Once you can do this you will snow ball out of control. And while habitability is a restriction early on, hive minds can go down the genetic engineering ascension path, which (with a little micro) basically obviates habitability as a concern. Hive minds cannot run the massive build cost reduction or upkeep reduction, but those are niche builds arguably centered on abuse of the system and take a while to set up. Hey guys ive read some stuff on hiveminds from people on this subreddit saying they arent op. How ever you should dedicate one planet to entirely synaptic nodes no sentinels needed as deviancy wont raise due to the amount of amenities being produced Also add spawning pools and clone vats Of course you also need to use your outposts to gather the trade value and protect it from piracy, which again is something hive minds don't need to do at all. Given that Stellaris is a snowballing game. The Stellaris Hive Mind was rushed and is pretty uninteresting and obviously in need of an update. Petty much as the title says, sentinel post is really weak, and your robot governor doesn’t have the trait - righteous which even hive mind is better at keep unrest low than robotic head, so even you manage to get the ecumenopolis from event or fallen empire and fills it with sentinel post and maintenance depots isn’t enough, you just can’t fill. For standard empires the Entertainer is your go-to choice, which produces 10 amenities each as well as a decent 2 unity. ago. You get a spawning pool which is similar to the gene clinic, but takes only one pop. However! I have been thinking i need to try hive mind soon. Here are the best hive mind civics. This is a common complaint, and easily answered. This goes double for Hive minds and Machine Empires. If you put the same investment into unity, as hive mind, that you do into. The Parasitic ones use pops from other empires to grow more native pops. LigerZeroPanzer12 • 2 yr. Eternal vigilance. is this intentional or is my save bugged? playing with achiev-friendly UI color changing mods only. . ago. DO NOT build them up. Due to not being affected by Happiness, Hive Minds have no methods of increasing Approval Rating for pops. Well, in one sci-fi novel (The Golden Oecumene Trilogy) one of the earliest methods of immortality that was developed was people having their minds assimilated into a sort of hive mind. Consider going Biological Ascension and taking either Fertile or the new Vat-Grown (I don't think you can take both). You don't have to make any consumer goods because hive minds don't need them. Essentially a hive mind version of Rogue Servitors except the non-hivemind pops acted as the defenders of the hive in exchange for being kept in the lap of luxury by the hive. They also live longer than the average organic. Hive minds severely lack amenities jobs, lead to low happiness and stability. The only thing that truly trivializes amenities is the free slavery/robot servitude jobs that produce amenities without using a job slot and with (almost) free real estate. • 1 yr. This will keep your planet happy for the most part after words build up to 3 to 5 coty districts for more amenities. 10. Hive mind are really strong for population growth, and unruly takes that and makes your empire sprawl expand by 10% for your population. This is why the Charismatic trait is actually considered excellent for Hive Minds, since amenities are such a huge problem for them. Hive Minds get a +10% already, and with the 10% from adaptability you already get 40% on everything except tomb world, meaning you can expand almost everywhere right away. The hive mind remains intact. Tous droits réservés. But the hive mind has evolved to be alone and knows very little of conflict. 17 years (assuming 12 mo / yr). Hive worlds (from the hive world ascension perk) allow you to build unlimited districts of any type.